Saturday 16 April 2011

PHONE 7 GAME PROGRAMMING

Phone 7 Game Developement:
Phone 7 games can be developed by using either XNA Framework or by Silverlight.
So which framework you must use?The main Goal of this article is to give you
a basic understanding of which framework is for what purpose.
Each framework was designed with different goals in mind.

1.SilverLight:

If you want to create some simple games or applications for Windows Phone
then silverlight is a great choice for you.Also if background includes
experience with web technologies,then Silverlight is best for you.

SilverLight provides you built in UI-Controls on the phone.No need for
customization on phone 7.

If your game is going to be displaying web pages via the built-in
 Internet Explorer (IE) control,then Silverlight is required.

If you use video in your game,and you want to show the video in a portion of your
screen,instead of full screen, then Silerlight is required.It can not be done by Xna.

2.XNA:
You want some advanced games,you feel more comfortable with game programming,rendering,
updates loop,then Xna is the choice for you.
Xna Game Studio has full 3D-support including character animation.

XNA Game Studio games get access to a library of hardware accelerated vertex
and pixel shaders on Windows Phone 7.
Silverlight can't access shaders on Windows Phone 7 devices.

If your games make heavy use of sprites or animates more than a handful of sprites on screen,
 your title will likely be more efficient with XNA Game Studio. Silverlight performs most of its
 rasterization and composition on the CPU, while XNA Game Studio makes heavy use of the
graphics hardware. Expressed another way,if parts of your scene are going to change every
frame, then XNA Game Studio is for you.
For your information Windows Phone 7 devices have a screen that is 800x480 pixels.

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